forgecad-make-a-model

Generate ForgeCAD (.forge.js) models with project conventions and validation.

917|102|Updated Feb 8, 2026
One-click install
npx skills add https://github.com/KoStard/forgecad-public-kit --skill forgecad-make-a-model
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: forgecad-make-a-model
Source: https://github.com/KoStard/forgecad-public-kit/tree/main/skills/forgecad-make-a-model
Command: npx skills add https://github.com/KoStard/forgecad-public-kit --skill forgecad-make-a-model

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you create correct, shop-realistic ForgeCAD (.forge.js) models inside your active CAD project without guessing directory structure, authoring conventions, or verification steps.

Core Features & Use Cases

  • Project-aware model creation: Creates the appropriate date-based folder structure and places new .forge.js files in the right locations for both single-file and multi-file projects.
  • ForgeCAD-first guidance loop: Invokes the ForgeCAD skill first to apply current API guidance, connector/mating conventions, and workflow best practices.
  • Validation and plausibility checks: Runs the ForgeCAD validation commands and performs collision/mechanical-integrity and visual evidence passes to ensure the result is physically plausible and internally consistent.

Quick Start

Ask the agent to generate a manufacture-realistic ForgeCAD model inside your current project, validating it with forgecad run and running collision and inspection evidence checks before returning the final geometry.

Frequently Asked Questions about forgecad-make-a-model

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create manufacture-realistic 3D CAD models with parametric geometry?

Manufacture-realistic 3D CAD models require parameterized geometry generation that follows project folder, naming, and authoring conventions, ensuring single-file models and multi-file project entry points are physically accurate and internally consistent.

How do I run collision detection and mechanical validation on a multi-file CAD project?

Collision detection and mechanical validation are performed by running ForgeCAD validation commands alongside visual plausibility inspections, verifying that split reusable parts mate via connectors with physically accurate interfaces.

What is the best way to organize multi-file CAD projects with split reusable parts?

Organizing multi-file CAD projects with split reusable parts involves using a date-based folder structure and placing .forge.js files in correct locations, applying project conventions so parts can mate via connectors with physically accurate interfaces.

Can I use ForgeCAD API guidance to validate parametric modeling conventions?

Yes, you can use ForgeCAD API guidance to validate parametric modeling conventions by invoking the ForgeCAD skill first for current API guidance, connector mating conventions, and workflow best practices before writing geometry.

Why does my ForgeCAD model fail visual plausibility and collision inspections?

ForgeCAD models fail visual plausibility and collision inspections when geometry lacks physically accurate interfaces or violates connector mating conventions, requiring parameterized geometry adjustments and forgecad run validation to ensure internal consistency.