forst-conifers-botd

Configure and visualize Forst BOTD conifers with CTI wind in Unity URP projects.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/onehungsolow303-png/forever-shared --skill forst-conifers-botd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: forst-conifers-botd
Source: https://github.com/onehungsolow303-png/forever-shared/tree/main/skills/forst-conifers-botd
Command: npx skills add https://github.com/onehungsolow303-png/forever-shared --skill forst-conifers-botd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps designers place and animate NatureManufacture Conifers BOTD trees in Unity using the URP CTI runtime, wire CTI_URP_CustomWind to a WindZone, and debug wind/ShaderGraph rendering, while clarifying integration with Gaia/Director Hub and the relationships to TFP/legacy pipelines.

Core Features & Use Cases

  • Hand-placed or Gaia-spawned Forst BOTD conifers in URP projects.
  • Wire wind to a CTI_URP_CustomWind component to drive _CTI_SRP_Wind and _CTI_SRP_Turbulence shaders.
  • Inspect and compare Forst BOTD assets with PW Pine/Spruce and TFP CTI pipelines; evaluate shader graph assets and wind behavior.

Quick Start

Drop PF Conifer Medium BOTD URP into your scene and attach CTI Windzone URP.prefab to enable wind-driven motion.

Frequently Asked Questions about forst-conifers-botd

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate Forst BOTD conifers with CTI wind in a URP project?

To animate Forst BOTD conifers with CTI wind, place a PF Conifer Medium BOTD URP asset in your scene and attach the CTI Windzone URP prefab. This setup drives the _CTI_SRP_Wind and _CTI_SRP_Turbulence shaders to enable wind motion.

Can I use Gaia spawned conifers with CTI_URP_CustomWind and Forever Engine?

Yes, Gaia-spawned Forst BOTD conifers are fully supported within Forever Engine Unity projects. The skill configures scene authoring workflows to wire Gaia-spawned assets directly to the CTI_URP_CustomWind component.

How does CTI wind integration drive ShaderGraph rendering for BOTD trees?

CTI wind integration drives ShaderGraph rendering by wiring a WindZone to the CTI_URP_CustomWind component. This component feeds wind and turbulence data into the URP ShaderGraph to animate the conifer foliage dynamically at runtime.

How do Forst BOTD conifers compare to TFP legacy pipelines and PW Pine assets?

Forst BOTD conifers use the URP CTI runtime for wind propagation, whereas TFP relies on legacy pipelines. You can inspect and compare Forst BOTD assets against PW Pine or Spruce to evaluate differences in shader graph behavior and wind rendering.

Why are my Forst BOTD conifers not moving with the WindZone in Unity URP?

If Forst BOTD conifers are not moving, the CTI Windzone URP prefab may be missing or the CTI_URP_CustomWind component is not properly wired to the WindZone. Debugging wind and ShaderGraph rendering ensures the _CTI_SRP_Wind shader receives runtime data.