forst-conifers-botd
CommunityAnimate Forst BOTD conifers with CTI wind
Authoronehungsolow303-png
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill helps designers place and animate NatureManufacture Conifers BOTD trees in Unity using the URP CTI runtime, wire CTI_URP_CustomWind to a WindZone, and debug wind/ShaderGraph rendering, while clarifying integration with Gaia/Director Hub and the relationships to TFP/legacy pipelines.
Core Features & Use Cases
- Hand-placed or Gaia-spawned Forst BOTD conifers in URP projects.
- Wire wind to a CTI_URP_CustomWind component to drive
_CTI_SRP_Windand_CTI_SRP_Turbulenceshaders. - Inspect and compare Forst BOTD assets with PW Pine/Spruce and TFP CTI pipelines; evaluate shader graph assets and wind behavior.
Quick Start
Drop PF Conifer Medium BOTD URP into your scene and attach CTI Windzone URP.prefab to enable wind-driven motion.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forst-conifers-botd Download link: https://github.com/onehungsolow303-png/forever-shared/archive/main.zip#forst-conifers-botd Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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