forst-conifers-botd

Community

Animate Forst BOTD conifers with CTI wind

Authoronehungsolow303-png
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill helps designers place and animate NatureManufacture Conifers BOTD trees in Unity using the URP CTI runtime, wire CTI_URP_CustomWind to a WindZone, and debug wind/ShaderGraph rendering, while clarifying integration with Gaia/Director Hub and the relationships to TFP/legacy pipelines.

Core Features & Use Cases

  • Hand-placed or Gaia-spawned Forst BOTD conifers in URP projects.
  • Wire wind to a CTI_URP_CustomWind component to drive _CTI_SRP_Wind and _CTI_SRP_Turbulence shaders.
  • Inspect and compare Forst BOTD assets with PW Pine/Spruce and TFP CTI pipelines; evaluate shader graph assets and wind behavior.

Quick Start

Drop PF Conifer Medium BOTD URP into your scene and attach CTI Windzone URP.prefab to enable wind-driven motion.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forst-conifers-botd
Download link: https://github.com/onehungsolow303-png/forever-shared/archive/main.zip#forst-conifers-botd

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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