foxctl Unity

Community

Control Unity projects without an editor.

Authorjoshka0
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Managing a Unity project usually requires opening the editor to build/test, edit build scene order, tweak UPM dependencies, and configure the new Input System files, which slows down CI and automation workflows.

Core Features & Use Cases

  • Build/test/export/clean Unity projects: Run Unity Editor CLI operations like building Standalone targets, exporting builds, running tests, and cleaning artifacts from the command line.
  • Manage UPM dependencies: Add, remove, list, and query Unity package versions by editing Packages/manifest.json through declarative operations.
  • Manage scene build settings: List scenes, add scenes, enable/disable scenes, reorder entries, and find scene files by updating ProjectSettings/EditorBuildSettings.asset.
  • Manage Input System action maps: List action maps and actions, add maps/actions/bindings, and remove maps/actions inside Unity .inputactions assets.

Use case: Set up a repeatable CI workflow that verifies UPM packages, ensures the correct scene order for release, updates Input System bindings, and produces a deterministic build artifact for a target platform.

Quick Start

Use the foxctl Unity skill to build a Standalone player export for your selected target platform.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: foxctl Unity
Download link: https://github.com/joshka0/foxctl/archive/main.zip#foxctl-unity

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.