frontend-skill

Plan landing pages with a visual thesis, content plan, and interaction thesis.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/idontcarl/landing-page --skill frontend-skill-idontcarl
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: frontend-skill
Source: https://github.com/idontcarl/landing-page/tree/main/skills/openai-skills/skills/.curated/frontend-skill
Command: npx skills add https://github.com/idontcarl/landing-page --skill frontend-skill-idontcarl

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

When a project requires a visually strong landing page, website, app, prototype, or game UI, this skill guides restrained composition, image-led hierarchy, cohesive content structure, and tasteful motion to avoid clutter and weak branding.

Core Features & Use Cases

  • Enforces a deliberate visual strategy: one dominant idea, strong imagery, sparse copy, and disciplined spacing.
  • Helps teams ship premium, current interfaces with clean hierarchy and purposeful motion.
  • Use cases include marketing landing pages, product demos, and UI prototypes where mood and composition drive the experience.

Quick Start

Before building, write three things: visual thesis, content plan, and interaction thesis.

Frequently Asked Questions about frontend-skill

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a premium landing page with strong visual hierarchy?

Plan strong landing page UI by writing three things first: a visual thesis for your dominant idea, a content plan for cohesive structure, and an interaction thesis for purposeful motion.

What is a visual thesis and interaction thesis in UI design?

A visual thesis is one dominant design idea enforcing restrained composition, while an interaction thesis defines the purposeful motion guiding user experience across the interface.

Can I use this approach for game UI and app prototypes?

Yes, this UI design approach works for game UI, app prototypes, and product demos where mood, visual hierarchy, and disciplined design rules matter more than component counts.

How do I keep my UI design clean and avoid weak branding?

Keep UI design clean by enforcing disciplined design rules with limited typefaces and colors, ensuring a clear visual thesis and cohesive content structure for premium results.

When should I not use a composition-led approach for interface design?

Avoid a composition-led approach when an interface requires dense data displays or high card counts, as this skill prioritizes mood, imagery, and sparse copy over structural density.