fs-gg-grids
OfficialModel the parts of a square grid in FS.GG.UI products with precision.
AuthorFS-GG
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive vocabulary for defining and manipulating the parts of a square grid, enabling developers to build robust grid-based systems in FS.GG.UI products.
Core Features & Use Cases
- Grid Part Definition: Identify and name faces, edges, and vertices of a square grid.
- Adjacency Conversions: Perform six pure, integer conversions between grid parts.
- Pixel Mapping: Map grid parts to pixel coordinates and vice versa.
- Use Case: When developing a game or simulation in FS.GG.UI, use this Skill to define grid-based terrains, such as for creating maps or managing game elements on a grid.
Quick Start
Use the fs-gg-grids skill to define a grid with cell size of 32 pixels and origin at (0, 0), then retrieve the center point of a cell at coordinates (3, 2).
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: fs-gg-grids Download link: https://github.com/FS-GG/FS.GG.Game/archive/main.zip#fs-gg-grids Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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