fs-gg-visibility

Official

Determine 2D visibility and occlusion in FS.GG.game environments.

AuthorFS-GG
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides accurate and deterministic answers to the questions of what can be seen from a certain point and how tiles in a grid are visible in the FS.GG.game environment.

Core Features & Use Cases

  • Continuous Angular-Sweep Visibility: Computes the angular-sweep visibility polygon for occluders at Points in continuous space.
  • Discrete Symmetric-Shadowcasting FOV: Calculates the visible tiles (Cells) within a radius for tile-based fog-of-war or sight applications.
  • Use Case: Utilize fs-gg-visibility to determine the field of view of a character or entity within a game scene and to implement smart lighting or to control the visibility of hidden areas for the player.

Quick Start

Compute the visibility polygon from point (0.0, 0.0) around occluders provided in the walls variable and with a radius of 200.0 using Visibility.polygon.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: fs-gg-visibility
Download link: https://github.com/FS-GG/FS.GG.Game/archive/main.zip#fs-gg-visibility

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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