fs25-vehicle-mod

Configure FS25 vehicle.xml structures and specializations for vehicle mods.

12|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/Paint-a-Farm/fs25-skills --skill fs25-vehicle-mod
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: fs25-vehicle-mod
Source: https://github.com/Paint-a-Farm/fs25-skills/tree/main/plugins/fs25-modding/skills/fs25-vehicle-mod
Command: npx skills add https://github.com/Paint-a-Farm/fs25-skills --skill fs25-vehicle-mod

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill guides modders in creating or modifying FS25 vehicle mods, ensuring the correct XML structure, applicable specializations, and proper wiring of wheels, attacherJoints, movingTools, movingParts, lights, and sounds.

Core Features & Use Cases

  • Clear workflow for configuring vehicle.xml, applying relevant specializations, and wiring components.
  • Illustrates common data structures for components, wheels, attacherJoints, attachable definitions, and tool integration in FS25 vehicles.
  • Use Case: Start a new vehicle mod project and ensure consistent XML configuration and specialization usage across modules.

Quick Start

Configure a new FS25 vehicle mod by editing vehicle.xml and selecting appropriate specializations.

Frequently Asked Questions about fs25-vehicle-mod

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure FS25 vehicle mods using XML?

FS25 vehicle mods are configured by editing the vehicle.xml file to define components, wheels, attacherJoints, lights, and sounds. This ensures correct specialization usage and validates against the FS25 vehicle XSD schemas.

What XML structure is needed for FS25 attacherJoints and wheels?

FS25 attacherJoints and wheels require specific XML data structures within the vehicle.xml to function correctly. Configuring these elements defines how the vehicle interacts with attached tools and the ground physics in the mod.

How do movingTools and movingParts work in FS25 modding?

movingTools and movingParts in FS25 modding are configured via XML to animate vehicle components and attached tools. Defining these structures correctly ensures proper synchronization and movement behavior within the vehicle mod.

Does FS25 modding require XSD schema validation for vehicle.xml?

FS25 vehicle mods reference XSD schemas to validate the XML structure of vehicle configurations. Validating components, specializations, and tool definitions against these schemas prevents errors and ensures the mod loads correctly in game.

What are FS25 specializations and how do I apply them to a vehicle mod?

FS25 specializations are applied in the vehicle.xml to define specific vehicle behaviors and functionalities. Selecting the appropriate specializations ensures the mod correctly processes components, wheels, lights, and sounds.

How do I define attached tools and lights in an FS25 vehicle mod?

Attached tools and lights are defined within the FS25 vehicle.xml structure using specific XML tags. Configuring attacherJoints and light definitions ensures the vehicle properly integrates with implements and illuminates correctly.