gaia-npc-ai
CommunityTransform NPCs into living entities with personalized behaviors, dynamic affinities, and procedural quests.
Authorhaitao2016
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill turns game NPCs into dynamic entities with personalized behaviors, dynamic affinities, and procedural quests, creating a more immersive and interactive game experience.
Core Features & Use Cases
- Personalized Behaviors: NPCs exhibit age-based and hunger-driven behaviors.
- Dynamic Affinities: Players can form relationships with NPCs, influencing their behavior.
- Procedural Quests: NPC states, attributes, and affinities determine available quests.
- Use Case: Imagine a game where NPCs have diverse behaviors like hunting, eating, and trading. Players can form relationships with these NPCs, complete quests they offer, and influence the NPC's lifecycle.
Quick Start
Use the gaia-npc-ai skill to create a new NPC with the name 'archer' and the title 'Master Hunter'.
Dependency Matrix
Required Modules
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Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gaia-npc-ai Download link: https://github.com/haitao2016/--Skill/archive/main.zip#gaia-npc-ai Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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