galacean-init

Initialize a Galacean WebGL engine with responsive canvas, camera, and lighting.

5|2|Updated Feb 5, 2026
One-click install
npx skills add https://github.com/ArimaKana/galacean-skills --skill galacean-init
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: galacean-init
Source: https://github.com/ArimaKana/galacean-skills/tree/main/skills/galacean-init
Command: npx skills add https://github.com/ArimaKana/galacean-skills --skill galacean-init

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Engine initialization and scene scaffolding for Galacean projects are verbose and error-prone; this Skill automates engine creation, responsive canvas sizing, and default camera/light setup to ensure consistent starting points.

Core Features & Use Cases

  • Automates engine creation and canvas setup for responsive layouts.
  • Creates a ready-to-run scene with a Camera and DirectLight, enabling rapid iteration.
  • Supports optional physics integration (PhysXLite or LitePhysics) and a root scene for bootstrap.

Quick Start

Instantiate the engine, attach a responsive canvas, create a root scene, and enable a default camera and light with optional physics.

Frequently Asked Questions about galacean-init

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I initialize a Galacean engine scene with a camera and lighting?

To initialize a Galacean engine scene, this Skill automates engine creation, applies responsive canvas sizing, and places a default camera and DirectLight for rapid iteration.

What is the best way to bootstrap a WebGL project using the Galacean engine?

The best way to bootstrap a Galacean WebGL project is using automated scaffolding that creates a runnable engine, root scene, and default light components to ensure a consistent starting point.

Can I configure physics when setting up a Galacean engine scene?

Yes, you can configure physics during Galacean engine setup; this Skill supports optional physics integration using PhysXLite or LitePhysics alongside the initial scene root.

How do I make the WebGL canvas responsive during Galacean engine initialization?

Making the WebGL canvas responsive during Galacean engine initialization is handled automatically by the Skill, which attaches and configures the canvas for responsive layouts.

Why does manual Galacean engine scene scaffolding fail or become error-prone?

Manual Galacean engine scene scaffolding is error-prone because creating the engine, configuring canvas sizing, and setting up cameras and lights involves verbose, repetitive boilerplate code.