One-click install
npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill game-ai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-ai
Source: https://github.com/neighbor-game-ai/DreamCore-V2-sandbox/tree/main/.claude/skills/game-ai
Command: npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill game-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game AI is often complex to implement from scratch. This skill provides a ready-to-use framework for enemy AI, steering behaviors, pathfinding, and state machines using Yuka.js, enabling rapid game prototyping and consistent AI logic.

Core Features & Use Cases

  • Enemy AI with seek, flee, wander, and pursuit behaviors.
  • Pathfinding and optional NavMesh integration for dynamic navigation.
  • State machines and Three.js integration for coherent game scenes.

Quick Start

Instantiate an enemy agent and attach Yuka.js behaviors to drive movement in your game loop.

Frequently Asked Questions about game-ai

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Can I use Yuka.js with Three.js for real-time enemy navigation?

Yes, Yuka.js supports Three.js integration to drive real-time enemy navigation. It handles pathfinding and steering behaviors, enabling smart enemy movement in coherent game scenes during rapid prototyping.

What is the best way to implement a state machine for game AI?

Using a dedicated AI library like Yuka.js is the best way to implement state machines for game AI. It provides modular behavior management, ensuring consistent logic for enemy patrols, pursuit, and evasion without complex from-scratch code.

How do I set up pathfinding and NavMesh integration for game enemies?

Set up pathfinding and NavMesh integration by instantiating a Yuka.js enemy agent and attaching navigation behaviors to your game loop. This enables dynamic movement and modular state machine logic for real-time action games.

Does Yuka.js support evasion and wandering behaviors for enemy AI?

Yes, Yuka.js supports evasion and wandering behaviors for enemy AI. It provides a ready-to-use framework for steering behaviors, allowing enemies to dynamically seek, flee, wander, and evade during real-time action game scenarios.