game-architect
OfficialValidate game architecture, ensure code quality for release.
Software Engineering#code quality#game development#architecture#static analysis#validation#code structure#release engineering
Authorsunholo-data
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures the Stapledon's Voyage codebase adheres to its defined three-layer architecture and organizational standards, preventing architectural drift and maintaining code quality. This is crucial for stable releases and long-term maintainability.
Core Features & Use Cases
- Layer Boundary Enforcement: Verifies that game logic is not in the engine layer and rendering is not in the simulation layer.
- Code Structure Validation: Checks file sizes, directory organization, and absence of import cycles.
- Pre-Release Quality Gates: Performs comprehensive checks including build status, test coverage, and presence of TODOs or debug code.
- Use Case: Before tagging a new game version, use this skill to run a full architectural validation, ensuring all files are in their correct layers, no circular dependencies exist, and the codebase meets quality standards for a robust release.
Quick Start
Run a full architectural validation of the codebase before release.
Dependency Matrix
Required Modules
gitmakego
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-architect Download link: https://github.com/sunholo-data/stapledons_voyage/archive/main.zip#game-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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