game-asset-generate

Community

Mass-produce game assets with library-first

Authormoongci38-oss
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Automates the mass production of diverse game assets (sprites, VFX, backgrounds, 3D models, UI, icons, and audio) to reduce manual labor, speed up iteration, and lower production costs.

Core Features & Use Cases

  • Library-First search and routing to select the best asset generation tool per type (sprite sheets, VFX sheets, 3D assets, UI elements, icons, and audio).
  • 12-element Soul prompts with model adapters (FLUX, Gemini, Replicate) to maximize quality and consistency across assets.
  • End-to-end workflow support with preconditions, prompts logging, and artifact manifests for traceability in game pipelines.

Quick Start

Load the style-guide.md, confirm an art-direction-brief.md exists, and start a Library-First asset generation run for the specified asset type.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-asset-generate
Download link: https://github.com/moongci38-oss/forge/archive/main.zip#game-asset-generate

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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