game-asset-generate
CommunityMass-produce game assets with library-first
Design & Creative#automation#workflow#prompt-engineering#asset-generation#game-development#library-first#soul-prompts
Authormoongci38-oss
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates the mass production of diverse game assets (sprites, VFX, backgrounds, 3D models, UI, icons, and audio) to reduce manual labor, speed up iteration, and lower production costs.
Core Features & Use Cases
- Library-First search and routing to select the best asset generation tool per type (sprite sheets, VFX sheets, 3D assets, UI elements, icons, and audio).
- 12-element Soul prompts with model adapters (FLUX, Gemini, Replicate) to maximize quality and consistency across assets.
- End-to-end workflow support with preconditions, prompts logging, and artifact manifests for traceability in game pipelines.
Quick Start
Load the style-guide.md, confirm an art-direction-brief.md exists, and start a Library-First asset generation run for the specified asset type.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-asset-generate Download link: https://github.com/moongci38-oss/forge/archive/main.zip#game-asset-generate Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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