game-asset-generator

Community

Generate deterministic game assets for scenes.

Authornotque
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents slow, fragile, and inconsistent game asset creation by guiding generation and integration into a reliable, verifiable pipeline for 2D sprites, 3D models, textures, and Gaussian splat environments.

Core Features & Use Cases

  • Asset type detection + reference-driven workflow: Classifies the request (3D model, environment, sprite, or image/texture) and loads only the relevant reference to keep execution focused.
  • Deterministic outputs with guardrails: Enforces immediate downloads, validated file outputs, and .meta.json sidecars for auditing and regeneration.
  • Game integration rules that avoid common failures: Provides correct Three.js integration constraints (including SkeletonUtils for rigged models and required coordinate/raycast adjustments for splats).

Use Case Example: You need a new boss character and a matching environment; generate a GLB for the character, produce a Gaussian splat for the backdrop, and integrate both into a Three.js scene with correct loading and orientation.

Quick Start

Give the command: "Generate a pixel art tileset sprite for a dungeon floor palette-quantized to a 16x16 matrix and save it for use in my game."

Dependency Matrix

Required Modules

None required

Components

referencesscripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-asset-generator
Download link: https://github.com/notque/vexjoy-agent/archive/main.zip#game-asset-generator

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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