What problem does it solve?
This Skill helps you plan and implement convincing game audio so music and sound effects stay readable, well-mixed, and responsive to gameplay instead of feeling repetitive or out of control.
Core Features & Use Cases
- Audio category system with priority hierarchy: Organize Music, SFX, Ambient, UI, and Voice so critical sounds (like voice and player feedback) always cut through.
- Sound design and layering guidance: Build believable SFX using attack/body/tail/sweetener structures and choose between recording, synthesis, library samples, or layering.
- Music integration and adaptive audio planning: Map game states to music responses and select transition techniques like crossfades, stingers, stem mixing, and queue points.
- Adaptive and 3D audio decisions: Define intensity parameters (threat, health, speed, environment, time of day) plus spatialization and distance rolloff rules for gameplay clarity.
- Mix hierarchy and ducking rules: Apply practical volume targets and ducking behavior to prevent masking between voice, SFX, music, and ambient.
Quick Start
Use the game-audio skill to design an audio plan for your game’s menu, exploration, combat, victory, and boss phases, including category priorities, transition approach, and mix/ducking levels.