What problem does it solve? Game developers often struggle to make consistent audio decisions across categories like music, SFX, ambient, UI, and voice, leading to unbalanced mixes, repetitive sounds, and poor platform choices. ## Core Features & Use Cases - Audio Category & Priority System: Defines behavior and priority hierarchy for music, SFX, ambient, UI, and voice channels. - Adaptive Music Design: Covers state-based music transitions, vertical layering versus horizontal segments, and intensity parameters like threat level and health. - Mixing & Platform Guidance: Provides volume balance references, ducking rules, format selection per platform, and memory budgets. - Use Case: When building a combat system, use this Skill to decide how music transitions from exploration to battle, how gunfire should be 3D-positioned, and how voice should duck the music. ## Quick Start Ask the AI to design an adaptive audio system for your game, including music states, SFX layering, and mix levels for each audio category.