game-builder

Create DenchClaw game apps with p5.js, Three.js, and Matter.js.

1|1|Updated Mar 31, 2026
One-click install
npx skills add https://github.com/putrawitama/DenchClaw --skill game-builder-putrawitama
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-builder
Source: https://github.com/putrawitama/DenchClaw/tree/main/skills/app-builder/game-builder
Command: npx skills add https://github.com/putrawitama/DenchClaw --skill game-builder-putrawitama

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Builds end-to-end DenchClaw game apps (2D and 3D) using popular web game libraries to streamline creation and iteration.

Core Features & Use Cases

  • Game architecture templates: sample structures for 2D (p5.js) and 3D (Three.js) projects.
  • Sprite, physics, and visuals: integrated physics via Matter.js, particle systems, and tilemap concepts.
  • Complete examples: full game templates with assets, entry points, and runtime setup.

Quick Start

Create a new DenchClaw game project using the 2D or 3D templates to start building.

Frequently Asked Questions about game-builder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build 2D and 3D games using p5.js and Three.js?

Build 2D and 3D games with p5.js and Three.js by using templates that integrate Matter.js physics, particle systems, and tilemaps, providing complete architecture, assets, and runtime setup examples.

Can I integrate Matter.js physics into a Three.js 3D game project?

Yes, you can integrate Matter.js physics into your game architecture, enabling physics simulations within both 2D p5.js and 3D Three.js environment templates.

What's the best way to structure a web game project with sprites and tilemaps?

Structure a web game project using provided architecture templates that cover sprite management, tilemap concepts, and entry points to ensure deterministic game loading and runtime execution.

Do I need to understand the bridge API to run p5.js games deterministically?

Yes, understanding the app structure, manifest reference, and bridge API basics is required to load and run your p5.js and Three.js games deterministically.

Does this approach provide complete game templates with audio and particle systems?

Yes, complete game templates include integrated particle systems, audio management, and full asset setups for both 2D and 3D game development workflows.