game__building-inventory-system
CommunityBuild robust item systems and inventories in games.
Software Engineering#inventory#serialization#drag-and-drop#data-model#item-definition#crafting#affixes
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designs and implements scalable item and inventory systems for JavaScript games, ensuring data integrity, deterministic operations, and a clean separation of data, logic, and presentation.
Core Features & Use Cases
- Data model: template/instance pattern, JSON-serializable state, and pure item operations
- Inventory mechanics: grids, equipment slots, stacking, drag-and-drop, and rich tooltips
- Modifiers & crafting: affixes, stat modifiers, recipes, and edge-case handling
- Use Case: compose an RPG inventory with drag-and-drop gear, crafting paths, and save/load persistence
Quick Start
Define a small item registry, a player inventory, and a single equipment slot, then craft a basic sword.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__building-inventory-system Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-building-inventory-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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