game__building-inventory-system

Community

Build robust item systems and inventories in games.

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Designs and implements scalable item and inventory systems for JavaScript games, ensuring data integrity, deterministic operations, and a clean separation of data, logic, and presentation.

Core Features & Use Cases

  • Data model: template/instance pattern, JSON-serializable state, and pure item operations
  • Inventory mechanics: grids, equipment slots, stacking, drag-and-drop, and rich tooltips
  • Modifiers & crafting: affixes, stat modifiers, recipes, and edge-case handling
  • Use Case: compose an RPG inventory with drag-and-drop gear, crafting paths, and save/load persistence

Quick Start

Define a small item registry, a player inventory, and a single equipment slot, then craft a basic sword.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game__building-inventory-system
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-building-inventory-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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