game-ci-cd-pipeline

Community

Turn messy game CI/CD into reliable pipelines.

Authorakillness
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill helps game teams design and enforce repeatable, auditable CI/CD pipelines for Unity and Unreal projects, reducing flaky builds and manual handoffs.

Core Features & Use Cases

  • Normalize CI/CD planning by mapping signal tiers (branch-gate, nightly-package-candidate, release-certification-candidate) to compact pipeline packets (pipeline-setup, stage-split, cache-policy, preflight-readiness, artifact-release, ci-signal-hardening).
  • Provide a guided framework for artifact naming, retention, and route-outs to ensure predictable handoffs to QA, publishing, or certification teams.
  • Apply to engine builds, packaging, signing, and release flows in game studios, including cross-platform targets and multi-engine projects.

Quick Start

Use this skill to initiate a compact game-CI/CD audit and draft a minimal pipeline plan for your Unity/Unreal project.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-ci-cd-pipeline
Download link: https://github.com/akillness/jeo-skills/archive/main.zip#game-ci-cd-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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