game-ci-cd-pipeline
CommunityTurn messy game CI/CD into reliable pipelines.
Authorakillness
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill helps game teams design and enforce repeatable, auditable CI/CD pipelines for Unity and Unreal projects, reducing flaky builds and manual handoffs.
Core Features & Use Cases
- Normalize CI/CD planning by mapping signal tiers (branch-gate, nightly-package-candidate, release-certification-candidate) to compact pipeline packets (pipeline-setup, stage-split, cache-policy, preflight-readiness, artifact-release, ci-signal-hardening).
- Provide a guided framework for artifact naming, retention, and route-outs to ensure predictable handoffs to QA, publishing, or certification teams.
- Apply to engine builds, packaging, signing, and release flows in game studios, including cross-platform targets and multi-engine projects.
Quick Start
Use this skill to initiate a compact game-CI/CD audit and draft a minimal pipeline plan for your Unity/Unreal project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-ci-cd-pipeline Download link: https://github.com/akillness/jeo-skills/archive/main.zip#game-ci-cd-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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