game-design-document

Structure early game ideas into a formal Game Design Document.

6|2|Updated Mar 19, 2026
One-click install
npx skills add https://github.com/JobYu/game-design-document --skill game-design-document
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-design-document
Source: https://github.com/JobYu/game-design-document/tree/main/game-design-document
Command: npx skills add https://github.com/JobYu/game-design-document --skill game-design-document

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Transforms a vague game idea into a structured, shareable Game Design Document (GDD) by guiding a 6-phase collaborative workflow that covers vision, core loop, systems, content, player journey, and shipping plan, while remaining adaptable to various genres and platforms.

Core Features & Use Cases

  • Six-phase workflow that turns ideas into a complete GDD with phase-by-phase prompts and deliverables.
  • Genre-adaptive approach that adjusts focus for roguelikes, platformers, puzzles, RPGs, narratives, strategy, and more.
  • Clear scope management: determines MVP scope at each phase to avoid feature creep.
  • Phase 1-6 structured outputs that can be used as the production foundation or handoff to teams.

Quick Start

Describe your game idea and goals, and start the six-phase GDD process.

Frequently Asked Questions about game-design-document

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a rough game idea into a structured game design document?

A game design document unifies your team's vision, core loop, and content scope. This Skill structures early game ideas into a formal, shareable GDD through phase-by-phase prompts covering vision, systems, and shipping plans.

What is the best way to structure a GDD for different game genres?

Structuring a GDD for different genres requires a genre-adaptive approach. This workflow adjusts phase deliverables to fit roguelikes, platformers, puzzles, RPGs, narratives, and strategy games across various platforms.

How to prevent feature creep when planning game design content?

Prevent feature creep during game design by determining MVP scope at each phase. This workflow enforces clear scope management across all six phases to avoid uncontrolled feature expansion.

Can I use this GDD workflow for both new concepts and existing team handoffs?

Yes, this GDD workflow applies to both new concepts and existing team handoffs. It transforms rough ideas or team requests into structured phase-by-phase outputs ready for production foundation or team handoff.

Does the game design document process include a shipping plan?

Yes, the GDD process includes a shipping plan. Phase 6 specifically guides you through creating the shipping plan, following the earlier phases of vision, core loop, systems, content, and player journey.