game-design-master

Community

Turn game ideas into fun, on purpose.

Authorswaylq
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you design games at an industry-grade level by turning fuzzy ideas into validated rules, loops, pacing, difficulty, and monetization choices grounded in player experience—not guesswork.

Core Features & Use Cases

  • Industry OS for Game Design: covers core theory (MDA, lenses, fun-as-learning), systems/loops, level & encounter design, game feel, player psychology/UX, balancing, narrative & quests, and F2P ethics.
  • Agentic workflows & protocols: use structured SOPs to find-the-fun, model core loop & economy, run FTUE onboarding, execute playtesting protocols, and perform balancing/game-feel passes.
  • Decision support with guardrails: applies playbook rules to choose the next action (e.g., prototype before art, Machinations sink/source for economy, teach-by-doing for FTUE, and watch-don’t-talk playtesting).

Quick Start

Tell the agent: "I’m prototyping a new core loop—run the core iterative find-the-fun workflow and give me a playtest plan and next iteration checklist."

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-design-master
Download link: https://github.com/swaylq/master-skill/archive/main.zip#game-design-master

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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