game-design-master
CommunityTurn game ideas into fun, on purpose.
Design & Creative#game design#playtesting#core loop#economy modeling#level pacing#FTUE onboarding#F2P ethics
Authorswaylq
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you design games at an industry-grade level by turning fuzzy ideas into validated rules, loops, pacing, difficulty, and monetization choices grounded in player experience—not guesswork.
Core Features & Use Cases
- Industry OS for Game Design: covers core theory (MDA, lenses, fun-as-learning), systems/loops, level & encounter design, game feel, player psychology/UX, balancing, narrative & quests, and F2P ethics.
- Agentic workflows & protocols: use structured SOPs to find-the-fun, model core loop & economy, run FTUE onboarding, execute playtesting protocols, and perform balancing/game-feel passes.
- Decision support with guardrails: applies playbook rules to choose the next action (e.g., prototype before art, Machinations sink/source for economy, teach-by-doing for FTUE, and watch-don’t-talk playtesting).
Quick Start
Tell the agent: "I’m prototyping a new core loop—run the core iterative find-the-fun workflow and give me a playtest plan and next iteration checklist."
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
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Please help me install this Skill: Name: game-design-master Download link: https://github.com/swaylq/master-skill/archive/main.zip#game-design-master Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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