game-design

Analyzes game codebases and proposes prioritized improvements to game design and fun.

1|Updated Jan 31, 2026
One-click install
npx skills add https://github.com/tktcorporation/cli-sim-game-escape --skill game-design-tktcorporation
Or copy as Structured Prompt for Agentâ–ŧ
Please help me install this Agent Skill.
Skill: game-design
Source: https://github.com/tktcorporation/cli-sim-game-escape/tree/main/.claude/skills/game-design
Command: npx skills add https://github.com/tktcorporation/cli-sim-game-escape --skill game-design-tktcorporation

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game developers often struggle to objectively diagnose why their game feels boring or unengaging. This Skill reads your game's actual source code (state, logic, actions, rendering) and produces a structured design critique with concrete, code-level improvement proposals. ## Core Features & Use Cases - Structured Fun Diagnosis: Evaluates core loops, tension, growth feedback, and replayability using a defined game design framework. - Code-Grounded Analysis: Points to specific files like state.rs, logic.rs, and render.rs when identifying problems, avoiding vague advice. - Prioritized Roadmap: Ranks improvement proposals by fun impact versus implementation cost, respecting project constraints (CLI/TUI, Rust+WASM, 10 ticks/sec). - Use Case: Run the analysis on your cookie clicker, factory, or RPG game to receive a report listing problems, root causes in code, and an ordered list of changes that maximize fun per unit of effort. ## Quick Start Ask the AI to analyze the game design of the rpg game and propose improvements to make it more fun.

Frequently Asked Questions about game-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I analyze my game's design for fun problems?â–ŧ

Invoke the game-design skill with an optional target argument (cookie, factory, rpg, or all). It reads the game's state.rs, logic.rs, actions.rs, and render.rs files, then diagnoses core loops, tension, growth, and replayability using a structured framework.

How to get prioritized game improvement suggestions from code?â–ŧ

The skill produces proposals formatted with fun rationale, implementation overview pointing to specific files, implementation cost, and priority. It ends with a roadmap ordering all proposals by maximum fun improvement per unit of effort.

Can I analyze only one game instead of the whole project?â–ŧ

Yes, pass the target argument with a game name such as cookie, factory, or rpg to limit analysis to that game's directory. Omitting the argument or passing all analyzes every game in the project.

Does the game design analysis work within CLI and TUI constraints?â–ŧ

Yes, all proposals respect the project's constraints: CLI/TUI interface, Rust plus WASM, 10 ticks per second, and touch support. Suggestions leverage text-based strengths like high information density and ASCII visual feedback.

What are the limitations of automated game design analysis?â–ŧ

The analysis is grounded in code structure and design heuristics, so it cannot measure actual player emotion or playtest behavior. Quantitative critique metrics from the test suite help, but human playtesting remains necessary for validation.