game-dev

Route game development tasks to specialized sub-skills.

3|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/gavinmcfall/agentic-config --skill game-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-dev
Source: https://github.com/gavinmcfall/agentic-config/tree/main/config/skills/game-dev/game-dev-router
Command: npx skills add https://github.com/gavinmcfall/agentic-config --skill game-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill acts as a central hub for all game development tasks, simplifying the process by routing requests to the most appropriate sub-skill, eliminating the need to memorize numerous individual game development tools.

Core Features & Use Cases

  • Task Routing: Directs your game development needs to specialized sub-skills like session-planner, sprint-manager, gdd-writer, art-pipeline, steam-publisher, and more.
  • Comprehensive Coverage: Covers the entire game development lifecycle, from initial planning and design to asset management, publishing, and playtesting.
  • Use Case: When you need to start planning your game's sprint, you can invoke this skill, and it will automatically guide you to the sprint-manager sub-skill.

Quick Start

Use the game-dev skill to start planning your next game development sprint.

Frequently Asked Questions about game-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage game development tasks like sprint planning and art pipelines in one place?

Game development task management is handled by a central routing interface that directs your requests to specialized sub-skills for sprint planning, art pipelines, and other lifecycle phases. This eliminates the need to manually switch between isolated tools.

What is the best way to start writing a Game Design Document (GDD)?

Writing a Game Design Document is routed to a specialized gdd-writer sub-skill through the central game development hub. This ensures your design documentation follows a structured process integrated with your overall project scope evaluation.

Can I coordinate Steam publishing and playtesting using a single game development workflow?

Yes, Steam publishing and playtesting coordination are supported by routing your requests to dedicated sub-skills. The unified interface connects your production phase directly to platform publishing and user testing workflows.

Does this game development router support prototype coaching and decision journaling?

Prototype coaching and decision journaling are supported features within the game development router. It directs your queries to specific sub-skills that evaluate scope and log critical production decisions during your project lifecycle.

Do I need to memorize individual tools for session planning and sound design?

No, you do not need to memorize individual tools for session planning or sound design. The router acts as a unified interface, automatically guiding your requests to the appropriate specialized sub-skills.

When should I use a game development router instead of standalone production tools?

Use a game development router when you need comprehensive coverage across your entire lifecycle, from initial research to asset management. It simplifies complex workflows by integrating session planning, GDD writing, and Plane project management into one access point.