game-development

Route game development projects to platform-specific sub-skills via a routing matrix.

4|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/marcusagm/Mundam --skill game-development-marcusagm
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-development
Source: https://github.com/marcusagm/Mundam/tree/main/.agent/skills/game-development
Command: npx skills add https://github.com/marcusagm/Mundam --skill game-development-marcusagm

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a centralized orchestrator that routes game development projects to the most appropriate platform-specific sub-skills based on context (target platform, 2D/3D scope, and specialty needs).

Core Features & Use Cases

  • Routing matrix for platform selection (Web, Mobile, PC, VR/AR) and dimension decisions (2D/3D) with clear mappings.
  • Sub-skill discovery that references project characteristics and returns a deterministic path like game-development/web-games or game-development/pc-games.
  • Guided onboarding for teams to select cross-cutting skills (game-design, multiplayer, game-art, game-audio) when needed.
  • Use Case: A project targeting PC with 3D visuals and multiplayer is routed to game-development/pc-games and multiplayer sub-skills.

Quick Start

  • Provide context about the project requirements, ask the AI to route to the most relevant sub-skills, and return the exact sub-skill paths.

Frequently Asked Questions about game-development

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I route a game development project to the right sub-skills?

Game development routing uses a decision-tree matrix to map project context, like platform and 2D/3D scope, to deterministic sub-skill paths such as game-development/pc-games.

What platforms does game development routing support for project onboarding?

Game development routing supports Web, Mobile, PC, and VR/AR platforms, applying a routing matrix to determine the correct sub-skill path for your specific target environment.

Can I add multiplayer and game-art sub-skills when routing a 3D PC game?

Yes, game development routing provides guided onboarding for cross-cutting specialties, allowing you to select multiplayer, game-art, game-audio, or game-design sub-skills alongside platform paths.

How does the sub-skill discovery mechanism work for game projects?

Sub-skill discovery relies on frontmatter-defined properties within your project context to resolve deterministic paths, matching characteristics like platform and dimension to return the exact sub-skill.

What is the best way to organize game dev skills for a multi-platform team?

Use this centralized orchestrator to enforce a routing matrix, guiding teams to select cross-cutting skills like game-design and game-audio while resolving deterministic platform-specific sub-skill paths.