game-development

Route game project requirements to platform- and dimension-specific sub-skills.

Updated Jan 27, 2026
One-click install
npx skills add https://github.com/Oscar-Ivan-Salas/PILi_Quarts_Doc --skill game-development-oscar-ivan-salas
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-development
Source: https://github.com/Oscar-Ivan-Salas/PILi_Quarts_Doc/tree/main/PILi_Quarts_V3.0/.agent/skills/game-development
Command: npx skills add https://github.com/Oscar-Ivan-Salas/PILi_Quarts_Doc --skill game-development-oscar-ivan-salas

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates routing of game-development tasks to the appropriate platform- and dimension-specific sub-skills, reducing guesswork and coordinating cross-team guidance.

Core Features & Use Cases

  • Routing to specialized sub-skills such as web-games, mobile-games, pc-games, vr-ar, 2d-games, 3d-games, and game-design based on project context.
  • Central routing decision matrices for platform and dimension, plus guidance for related areas like game-art, game-audio, and multiplayer.
  • Use Case: Starting a web-based 2D game and quickly identifying the correct architectural sub-skill to kick off development.

Quick Start

Specify your project’s target platform and dimension to receive the recommended sub-skill route.

Frequently Asked Questions about game-development

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I route game development tasks to the correct platform-specific skills?

Game development routing directs project requirements to platform-specific sub-skills like web-games, mobile-games, pc-games, and vr-ar based on your target platform and dimension. You specify the platform and dimension context to receive deterministic routing decisions.

What game platforms and dimensions does the routing matrix support?

The game development routing matrix supports web, mobile, PC, and VR/AR platforms across 2D and 3D dimensions. It routes projects to specialized sub-skills including web-games, mobile-games, pc-games, vr-ar, 2d-games, and 3d-games.

Can I use this routing orchestrator for cross-discipline game design and art tasks?

Yes, the routing orchestrator handles cross-discipline game design and art tasks by providing routing guidance to related areas like game-design, game-art, game-audio, and multiplayer sub-skills alongside platform and dimension routing.

What's the best way to start a web-based 2D game project using skill routing?

To start a web-based 2D game project, specify your target platform as web and dimension as 2D. The routing orchestrator identifies the correct architectural sub-skills, such as web-games and 2d-games, to kick off development with deterministic routing.

Do I need to define routing rules manually for each game platform sub-skill?

No, you do not need to define routing rules manually. The orchestrator uses central routing decision matrices for platform and dimension, ensuring the SKILL.md frontmatter defines routing rules and supports optional resources like scripts, references, and assets automatically.

Why does game development routing require specifying both platform and dimension?

Game development routing requires both platform and dimension to ensure deterministic, architecture-aware skill execution. Specifying platform like mobile and dimension like 3D ensures the routing matrix directs tasks to the exact specialized sub-skill needed for your project context.