game-feel

Quantify and tune real-time control feel using the Six Metrics of Game Feel.

2|Updated Jan 11, 2026
One-click install
npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-feel
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-feel
Source: https://github.com/jarrodmedrano/jarrod-claude-skills/tree/main/.claude/skills/game-feel
Command: npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-feel

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps designers quantify and tune the tactile feel of real-time controls in video games.

Core Features & Use Cases

  • Structured framework (Six Metrics of Game Feel) to evaluate Input, Response, Context, Polish, Metaphor, and Rules.
  • ADSR envelope-based tuning with practical patterns (Asteroids, Mario Bros, Mario 64).
  • Practical recipes and debugging guidance to diagnose floaty vs tight feel and align with perception thresholds.
  • Use Case: refine platformer jump arcs, adjust acceleration curves, and polish outputs with consistent feedback.

Quick Start

Analyze a platformer to tune the jump arc by applying the Mario Bros recipe and adjusting attack/release timings.

Frequently Asked Questions about game-feel

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I tune game feel to make real-time controls feel less floaty?

To tune game feel and fix floaty real-time controls, apply the Six Metrics framework alongside ADSR envelope-based patterns. This approach diagnoses and aligns momentum, input responsiveness, and polish with perception thresholds.

What are the Six Metrics of Game Feel for evaluating video game responsiveness?

The Six Metrics of Game Feel evaluate video game responsiveness by analyzing Input, Response, Context, Polish, Metaphor, and Rules. This framework helps designers quantify and tune the tactile feel of real-time controls across game contexts.

How do I adjust a platformer jump arc using ADSR envelope tuning?

Adjust a platformer jump arc using ADSR envelope tuning by applying the Mario Bros recipe to modify attack and release timings. This pattern helps shape acceleration curves and momentum for responsive jump controls.

Can I use this game feel tuning framework for driving sims and shooters?

Yes, you can use this game feel tuning framework for driving sims and shooters. It applies to any real-time control context across devices, allowing you to tune input responsiveness, momentum, and polish regardless of genre.

What is the best way to quantify input responsiveness across different game devices?

The best way to quantify input responsiveness across devices is applying the Six Metrics framework and ADSR envelopes to measure tactile feel. This standardizes the evaluation of real-time controls, momentum, and polish consistently.