game__genre--building-platformer

Community

Precision platformer controls for mobile.

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a production-grade framework for implementing responsive 2D platformer movement in JavaScript, covering a comprehensive movement vocabulary and a solid physics foundation to ensure predictable, extensible character control across mobile and desktop.

Core Features & Use Cases

  • Variable jump, wall jump, wall slide, dash, double jump, ladders, moving platforms, one-way platforms, conveyor belts, spring pads, hazard zones, and checkpoints with tunable parameters.
  • Built on a fixed-timestep physics core (semi-implicit Euler) and an explicit state-machine architecture to guard against state leaks and ensure deterministic behavior.
  • Mobile-first considerations including touch inputs and UI integration for iOS, with extensible juice hooks for feedback and analytics.

Quick Start

Set up a test scene with a mobile control UI and tune jump height, gravity, and dash parameters to achieve responsive platformer movement.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game__genre--building-platformer
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-genre-building-platformer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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