game__genre--building-platformer
CommunityPrecision platformer controls for mobile.
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a production-grade framework for implementing responsive 2D platformer movement in JavaScript, covering a comprehensive movement vocabulary and a solid physics foundation to ensure predictable, extensible character control across mobile and desktop.
Core Features & Use Cases
- Variable jump, wall jump, wall slide, dash, double jump, ladders, moving platforms, one-way platforms, conveyor belts, spring pads, hazard zones, and checkpoints with tunable parameters.
- Built on a fixed-timestep physics core (semi-implicit Euler) and an explicit state-machine architecture to guard against state leaks and ensure deterministic behavior.
- Mobile-first considerations including touch inputs and UI integration for iOS, with extensible juice hooks for feedback and analytics.
Quick Start
Set up a test scene with a mobile control UI and tune jump height, gravity, and dash parameters to achieve responsive platformer movement.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__genre--building-platformer Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-genre-building-platformer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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