game__genre--building-tower-defense

Community

Design and balance TD games that shine.

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Designing engaging tower defense games requires balancing complex interdependent systems. This Skill offers a structured, data-driven blueprint to design, balance, and iterate TD experiences from first principles.

Core Features & Use Cases

  • Data-driven definitions for towers, creeps, waves, upgrades, and economy enable rapid prototyping and iteration.
  • Supports both fixed-path and dynamic-path mazes, guiding designers to create meaningful chokepoints and progression curves.
  • Provides a blueprint for balance checks, wave design, and upgrade trees to ensure each choice matters.

Quick Start

Write a basic TD spec: choose path style (fixed or dynamic), create a small set of towers and creeps with simple wave progression, and outline a 5-wave progression including a boss wave.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game__genre--building-tower-defense
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-genre-building-tower-defense

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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