game__genre--building-tower-defense
CommunityDesign and balance TD games that shine.
Design & Creative#data-driven#balancing#game-design#pathfinding#wave-design#tower-defense#upgrade-tree
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designing engaging tower defense games requires balancing complex interdependent systems. This Skill offers a structured, data-driven blueprint to design, balance, and iterate TD experiences from first principles.
Core Features & Use Cases
- Data-driven definitions for towers, creeps, waves, upgrades, and economy enable rapid prototyping and iteration.
- Supports both fixed-path and dynamic-path mazes, guiding designers to create meaningful chokepoints and progression curves.
- Provides a blueprint for balance checks, wave design, and upgrade trees to ensure each choice matters.
Quick Start
Write a basic TD spec: choose path style (fixed or dynamic), create a small set of towers and creeps with simple wave progression, and outline a 5-wave progression including a boss wave.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__genre--building-tower-defense Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-genre-building-tower-defense Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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