game-interaction

Community

Shape game feel with precise microinteractions.

AuthorElementTech
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Designers and developers often struggle to create consistent, meaningful microinteractions that communicate state, provide feedback, and enhance perceived performance across game menus, HUDs, and transitions.

Core Features & Use Cases

  • Structured interaction framework: triggers, rules, feedback, and loops to guide consistent motion behavior.
  • Principles-driven timing and easing: guidance on duration, pacing, and easing to convey action and state changes.
  • Real-world scenarios: button hover/press, state transitions, loading indicators, and notification banners in game UIs.
  • Performance and accessibility: recommendations to maintain smooth animations on a range of devices and ensure keyboard and screen-reader accessibility.

Quick Start

Draft a microinteraction spec for a UI element and validate it against the core timing and accessibility guidelines.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-interaction
Download link: https://github.com/ElementTech/create-threejs-game/archive/main.zip#game-interaction

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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