game-interaction

Codify game UI microinteraction frameworks with triggers, rules, feedback, and loops.

2|Updated Jan 30, 2026
One-click install
npx skills add https://github.com/ElementTech/create-threejs-game --skill game-interaction
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-interaction
Source: https://github.com/ElementTech/create-threejs-game/tree/main/template/.claude/skills/game-interaction
Command: npx skills add https://github.com/ElementTech/create-threejs-game --skill game-interaction

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designers and developers often struggle to create consistent, meaningful microinteractions that communicate state, provide feedback, and enhance perceived performance across game menus, HUDs, and transitions.

Core Features & Use Cases

  • Structured interaction framework: triggers, rules, feedback, and loops to guide consistent motion behavior.
  • Principles-driven timing and easing: guidance on duration, pacing, and easing to convey action and state changes.
  • Real-world scenarios: button hover/press, state transitions, loading indicators, and notification banners in game UIs.
  • Performance and accessibility: recommendations to maintain smooth animations on a range of devices and ensure keyboard and screen-reader accessibility.

Quick Start

Draft a microinteraction spec for a UI element and validate it against the core timing and accessibility guidelines.

Frequently Asked Questions about game-interaction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What are game UI microinteractions and how do they improve game feel?

Game UI microinteractions are structured animations for button states, menu navigations, and loading indicators. They use specific triggers, rules, feedback, and loops to communicate state changes and provide clear visual feedback, ultimately improving perceived performance and overall game feel.

How do I design consistent microinteractions for game menu navigation?

Design consistent microinteractions by applying a structured framework of triggers, rules, feedback, and loops. Validate your design against guidelines for timing, easing, and accessibility to ensure smooth state transitions and navigation behavior across game menus.

What is the best way to time UI animations and easing for game state changes?

The best way to time UI animations is to follow principles-driven timing and easing guidelines. Apply appropriate duration and pacing to convey action and state changes effectively, ensuring the motion behavior aligns with the structured interaction framework for game UIs.

Can I use this microinteraction framework for loading indicators and notification banners?

Yes, you can apply this microinteraction framework to loading indicators and notification banners. It provides real-world scenarios and structured rules for these specific game UI elements to ensure they deliver consistent feedback and smooth transitions.

How do I ensure game UI animations maintain performance and accessibility across devices?

Maintain animation performance and accessibility by following built-in recommendations for smooth rendering on various devices. The framework enforces guidelines for keyboard navigation and screen-reader accessibility to ensure usable game UI state changes.

How to draft a microinteraction spec for a game UI element?

Draft a microinteraction spec by defining the triggers, rules, feedback, and loops for your UI element. Validate the resulting specification against the core timing, performance, and accessibility guidelines to ensure it meets game UI standards.