game-localization-manager
CommunityCoordinate global localization from scope to QA.
AuthorAlterLab-IEU
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Localization in game development is complex and error-prone without a centralized, structured workflow. This Skill provides a comprehensive, guided process to plan, implement, and validate i18n for games, ensuring consistent translations, cultural adaptation, and compliant testing across languages.
Core Features & Use Cases
- Internationalization architecture and string externalization planning, including glossary and memory strategies.
- Translation management workflow with context, tone guidance, glossary, translation memory, and LQA/Cultural QA processes.
- RTL and CJK handling, font and line-break considerations, and asset localization pipelines for UI, art, and audio.
- Use Case: A mid-sized studio localizes a 40k-word RPG into English, Spanish, German, Simplified Chinese, and Japanese, coordinating engineering, localization, and QA teams.
Quick Start
Create the initial i18n plan and glossary, then begin pseudolocalization in CI to surface i18n gaps.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-localization-manager Download link: https://github.com/AlterLab-IEU/AlterLab_GameForge/archive/main.zip#game-localization-manager Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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