game-loop

Community

Deterministic game loop for reliability

Authorpluginagentmarketplace
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a deterministic server-side game loop with a fixed timestep to ensure consistent physics and gameplay across distributed simulations, minimizing drift and desynchronization.

Core Features & Use Cases

  • Deterministic fixed-timestep loop for accurate physics and reproducible results.
  • Tick-rate control with observability to monitor performance and health.
  • Reference patterns, templates, and utilities to bootstrap server-side game loops for multiplayer or simulated environments.
  • Use cases include MMO-style tick processing, physics simulations on the server, and rapid prototyping of server-driven gameplay.

Quick Start

Run a deterministic 60Hz game loop with default settings to simulate a simple world.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-loop
Download link: https://github.com/pluginagentmarketplace/custom-plugin-server-side-game-dev/archive/main.zip#game-loop

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.