game-loop
CommunityDeterministic game loop for reliability
Authorpluginagentmarketplace
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a deterministic server-side game loop with a fixed timestep to ensure consistent physics and gameplay across distributed simulations, minimizing drift and desynchronization.
Core Features & Use Cases
- Deterministic fixed-timestep loop for accurate physics and reproducible results.
- Tick-rate control with observability to monitor performance and health.
- Reference patterns, templates, and utilities to bootstrap server-side game loops for multiplayer or simulated environments.
- Use cases include MMO-style tick processing, physics simulations on the server, and rapid prototyping of server-driven gameplay.
Quick Start
Run a deterministic 60Hz game loop with default settings to simulate a simple world.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-loop Download link: https://github.com/pluginagentmarketplace/custom-plugin-server-side-game-dev/archive/main.zip#game-loop Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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