game-market-research
CommunityPlan market-ready indie games.
Marketing & Sales#positioning#market-sizing#market-research#competitive-analysis#genre-analysis#audience-profiling#indie-games
AuthorAlterLab-IEU
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Market research for game concepts is often ad-hoc, leading to missed opportunities and misaligned scope. This workflow systematizes competitive landscape assessment, audience sizing, trend detection, and positioning to validate concepts before committing to production.
Core Features & Use Cases
- Structured six-phase workflow: Phase 1 Genre Analysis, Phase 2 Competitive Landscape, Phase 3 Market Sizing, Phase 4 Audience Profiling, Phase 5 Trend Detection, Phase 6 Positioning.
- Quantitative grounding: Uses public market data sources (Steam, itch.io, press coverage) to anchor conclusions in numbers.
- Deliverable: Produces a Market Research Brief tailored to indie development constraints, including executive summary, risk assessment, and go/no-go recommendations.
Quick Start
Run the workflow with a game concept to generate a comprehensive market brief ready for pitching and store-page messaging.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-market-research Download link: https://github.com/AlterLab-IEU/AlterLab_GameForge/archive/main.zip#game-market-research Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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