game-pipeline

Community

Ship a polished web game with gates.

Authornotque
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Vexjoy Agent’s Game Pipeline prevents “looks correct” agent behavior by orchestrating a complete browser game lifecycle with evidence-based gates for assets, QA, and deploy readiness.

Core Features & Use Cases

  • End-to-end game lifecycle orchestration: Scaffold project structure, generate/update assets, add design “juice,” wire audio, run deterministic Playwright QA, and deploy.
  • Engine-aware delegation: Detects Three.js or Phaser and delegates engine-specific setup to the paired skills, avoiding direct code writing by the pipeline itself.
  • Evidence-based verification (gates): Enforces Playwright test passes and visual regression using imgdiff RMS thresholds before deployment.
  • Use cases: Building a new web game, adding cross-cutting audio/QA/promo/deploy capabilities, and exporting to iOS via Capacitor with a required asset manifest contract.

Quick Start

Tell the agent: "Make a browser game, add audio and juice, run Playwright QA with visual regression, then deploy it to GitHub Pages."

Dependency Matrix

Required Modules

None required

Components

referencesscripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-pipeline
Download link: https://github.com/notque/vexjoy-agent/archive/main.zip#game-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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