game-planner

Convert game ideas into structured Master and Feature Documents.

19|3|Updated Jan 7, 2026
One-click install
npx skills add https://github.com/miles990/claude-domain-skills --skill game-planner
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-planner
Source: https://github.com/miles990/claude-domain-skills/tree/main/creative/game-planner/skills/game-planner
Command: npx skills add https://github.com/miles990/claude-domain-skills --skill game-planner

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Transform vague game concepts into a structured, auditable GDD framework that guides design and collaboration across teams.

Core Features & Use Cases

  • Master Document + Feature Documents architecture for clear scope, priorities, and traceability.
  • Standardized templates and checklists to ensure consistency, coverage, and auditability across the design process.
  • Use Case: initialize a new project by creating a Master Document and a set of Feature Documents to capture core systems, balance, and UI flow.

Quick Start

Create a Master Document and start populating Feature Documents for your game design project.

Frequently Asked Questions about game-planner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a game design document for scope definition and team collaboration?

Standardized templates and checklists ensure consistency, coverage, and auditability across the design process. They help structure the Master Document and Feature Documents so teams can audit core systems, balance, and UI flow effectively.

What is the best way to turn vague game concepts into an auditable GDD framework?

To start, create a Master Document to capture the overall vision and scope, then populate individual Feature Documents for each game system. This two-layer architecture ensures your design remains modular and auditable.

When do I need a Master Document versus modular Feature Documents for game design?

Use a Master Document for early product planning and overarching scope definition, and create modular Feature Documents when detailing specific core systems, balance metrics, and UI flow for granular team collaboration.

How to perform a design audit using a master document and feature documents?

Perform a design audit by reviewing the Master Document for scope alignment and checking modular Feature Documents against standardized checklists to ensure consistency, coverage, and traceability across all game systems.

Can I use this GDD framework for early product planning and balance documentation?

Yes, the GDD framework supports early product planning by defining scope in the Master Document, while modular Feature Documents capture specific core systems, balance metrics, and UI flow.