game-postmortem

Generate structured post-mortem reports from git history, milestones, and retrospective notes.

23|2|Updated Mar 25, 2026
One-click install
npx skills add https://github.com/AlterLab-IEU/AlterLab_GameForge --skill game-postmortem
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-postmortem
Source: https://github.com/AlterLab-IEU/AlterLab_GameForge/tree/main/skills/workflows/game-postmortem
Command: npx skills add https://github.com/AlterLab-IEU/AlterLab_GameForge --skill game-postmortem

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: "post-mortem", "project review", "what did we learn", "lessons learned", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (use game-design-review). Part of the AlterLab GameForge collection.

Core Features & Use Cases

  • Pulls data from git history, milestones, and retrospective notes to produce a structured post-mortem.
  • Supports phase-wise workflow with data collection, pattern analysis, and actionable lessons.
  • Designed for game development projects; applicable to other kinds of software deliveries with milestones.

Quick Start

Trigger the workflow after a milestone or project ship to generate a structured post-mortem and actionable lessons.

Frequently Asked Questions about game-postmortem

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a structured project post-mortem using git history and milestone data?

Run a structured project post-mortem by automatically pulling git history, milestone data, and retrospective notes to generate a report. This process extracts actionable lessons aligned with a five-phase workflow to build a reusable knowledge base.

When should I conduct a post-mortem analysis instead of a sprint retrospective?

Conduct a post-mortem analysis when a major project or milestone is complete, not for sprint-level reviews. Post-mortems analyze broad project outcomes, whereas sprint retrospectives focus on shorter iterative cycles.

Can I use this post-mortem workflow for general software development projects?

Yes, you can use this post-mortem workflow for general software deliveries with milestones. While designed for game development projects, the structured analysis applies to any software project utilizing git history and milestone data.

What is the best way to extract actionable lessons from completed project milestones?

The best way to extract actionable lessons is automating pattern analysis across git history and retrospective notes. This identifies what went well and wrong, generating a structured post-mortem report that feeds a reusable knowledge base.

Do I need retrospective notes to generate a post-mortem report?

Yes, you need retrospective notes, git history, and milestone data to generate a post-mortem report. These inputs are automatically pulled to ensure the analysis covers development progress and team feedback comprehensively.

What are the limitations of using automated post-mortem analysis for project reviews?

Automated post-mortem analysis is limited if you lack git history, milestone data, or retrospective notes. It is not intended for design reviews or sprint-level retrospectives, requiring a defined post-mortem workflow to function correctly.