game-postmortem

Community

Structure, learn, and reuse retrospectives.

AuthorAlterLab-IEU
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: "post-mortem", "project review", "what did we learn", "lessons learned", or when a major milestone or project is complete. Do NOT invoke for sprint-level retrospectives (use game-retrospective) or design reviews (use game-design-review). Part of the AlterLab GameForge collection.

Core Features & Use Cases

  • Pulls data from git history, milestones, and retrospective notes to produce a structured post-mortem.
  • Supports phase-wise workflow with data collection, pattern analysis, and actionable lessons.
  • Designed for game development projects; applicable to other kinds of software deliveries with milestones.

Quick Start

Trigger the workflow after a milestone or project ship to generate a structured post-mortem and actionable lessons.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-postmortem
Download link: https://github.com/AlterLab-IEU/AlterLab_GameForge/archive/main.zip#game-postmortem

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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