遊戲製作 (Game Production)

Organizes Chinese character etymology game assets with strict directory and info.md structure.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/tim72117/word --skill game-production
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 遊戲製作 (Game Production)
Source: https://github.com/tim72117/word/tree/main/.agent/skills/game_production
Command: npx skills add https://github.com/tim72117/word --skill game-production

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

本技能提供將中文字源遊戲的製作規範、核心架構與流程落地為可執行的開發單元,確保資料獨立性與一致性。

Core Features & Use Cases

  • 獨立字元資料夾與 info.md:為每個字建立獨立的資料夾,包含字源說明、示意圖與提示詞,確保資產可追溯與可重用。
  • 底層組件優先與兩階段生成流程:遵循底層組件先行及兩階段的產圖與渲染流程,提升字源資料的可維護性與呈現品質。
  • 完整的工作流與檢查點:提供從建立資料夾、生成草圖、到最終渲染與框架套用的完整工作流程與檢查機制。

Quick Start

建立獨立資料夾於專案根目錄,為每個字建立 info.md 與資產,並在完成字的 info.md 後執行目錄掃描以確保部件資產齊全。

Frequently Asked Questions about 遊戲製作 (Game Production)

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage Chinese character etymology game assets for consistent reuse?

Managing Chinese character etymology game assets requires organizing each character into an independent directory containing an info.md file, ensuring strict data independence, traceability, and consistent asset reuse across the production workflow.

What is the two-stage generation workflow for game production?

The two-stage generation workflow for game production separates initial sketch generation from final rendering and frame application, enforcing a strict bottom-up component asset creation process to maintain high presentation quality and data maintainability.

How to set up a directory structure for character etymology game production?

To set up a directory structure for character etymology game production, create an independent folder for each character at the project root, include an info.md for etymology details, and execute a directory scan to verify component assets are complete.

Do I need frontmatter in SKILL.md for game production guidelines?

Yes, frontmatter presence in SKILL.md is strictly enforced for game production guidelines, which supports optional scripts, references, and assets while providing safety by outlining common production pitfalls.

What are common pitfalls in bottom-up component asset creation for games?

Common pitfalls in bottom-up component asset creation for games include missing component assets during directory scans and skipping the mandatory info.md file, which the game production workflow outlines safety measures to prevent.