game-refactor

Community

Batch refactor Godot code quality at scale.

AuthorAirMile
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Batch refactor code quality for Godot projects after testing with parallel analysis and GDScript-aware patterns. Use with /game-refactor after /game-verify.

Core Features & Use Cases

  • Batch parallel analysis of feature pipelines to identify refactor opportunities across Godot/GDScript code.
  • Centralized plan generation with per-feature diffs, rollback capabilities, and a single approval workflow.
  • Enforced scope: only files listed in feature.json (pipeline files) may be modified; unrelated files remain untouched.

Quick Start

Start the batch refactor by invoking /game-refactor after a successful /game-verify to begin the unified refactor workflow.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-refactor
Download link: https://github.com/AirMile/claude-config/archive/main.zip#game-refactor

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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