game-retro

Generate sprint health and milestone progress reports from git history and project artifacts.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill game-retro
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-retro
Source: https://github.com/fagemx/gstack-game/tree/main/skills/game-retro
Command: npx skills add https://github.com/fagemx/gstack-game --skill game-retro

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Sprint retrospectives help teams quantify progress and identify bottlenecks after a milestone, turning raw activity into actionable learnings.

Core Features & Use Cases

  • Delivery metrics: capture feature completion rate, velocity trends, and bug density across sprints.
  • Team health insights: surface collaboration patterns and contributor distribution to improve workflow.
  • Milestone reporting: summarize git activity, milestones, and artifact quality for postmortems.

Quick Start

Run the retro skill on the current sprint to produce a ready-to-share retrospective report.

Frequently Asked Questions about game-retro

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a sprint retrospective report from git history for game development?

Generate a sprint retrospective report by analyzing git activity and project artifacts in ~/.gstack/projects, which produces metrics, charts, and actionable insights for your gamedev team.

What metrics are included in a game development retrospective?

A game development retrospective captures feature completion rate, velocity trends, bug density, contributor distribution, and team health patterns across standard sprints and milestones.

How does tracking bug density and velocity improve sprint health?

Tracking bug density and velocity improves sprint health by quantifying progress and identifying bottlenecks after a milestone, turning raw git activity into actionable learnings.

Can I use retrospective templates to summarize milestone progress?

Yes, you can use retro templates combined with git activity and project artifacts to summarize milestone progress and generate ready-to-share postmortem reports.

Do I need specific project artifacts to run a gamedev retrospective?

Yes, the retrospective relies on git activity history and project artifacts stored in the ~/.gstack/projects directory to accurately capture metrics and milestone reporting.

What is the best way to analyze team health and collaboration patterns after a sprint?

The best way to analyze team health is by surfacing collaboration patterns and contributor distribution from git history, which helps identify workflow bottlenecks and improve future sprints.