game-retrospective

Facilitate data-driven game retrospectives using six lenses and a kill list.

23|2|Updated Mar 25, 2026
One-click install
npx skills add https://github.com/AlterLab-IEU/AlterLab_GameForge --skill game-retrospective
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-retrospective
Source: https://github.com/AlterLab-IEU/AlterLab_GameForge/tree/main/skills/workflows/game-retrospective
Command: npx skills add https://github.com/AlterLab-IEU/AlterLab_GameForge --skill game-retrospective

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill enables teams to conduct GDC-style post-mortems that surface actionable learnings from sprints, milestones, or entire projects.

Core Features & Use Cases

  • Six-lens analysis: Core framework includes Core Loop Validation, Pillar Integrity, Scope Tier Review, Flow State Analysis, Technical Debt Audit, and Ludonarrative Check to diagnose the health of a project.
  • Kill List discipline: Mandatory kill-list review to evaluate what to cut and what to preserve, ensuring focus on delivering a coherent product.
  • One Thing synthesis: Distills findings into a single, actionable lesson to guide the next phase.

Quick Start

Run a complete, structured post-mortem using the six lenses to uncover actionable insights for the next sprint.

Frequently Asked Questions about game-retrospective

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a structured game development post-mortem after a sprint?

Run a structured game development post-mortem by guiding a facilitator and team through six analytical lenses, a mandatory kill list review, and a single synthesized learning to produce a publishable retrospective document.

What is the six lenses framework for game project retrospectives?

The six lenses framework for game project retrospectives diagnoses project health by analyzing Core Loop Validation, Pillar Integrity, Scope Tier Review, Flow State Analysis, Technical Debt Audit, and Ludonarrative alignment.

Do I need prior playtest data to facilitate a rigorous game retrospective?

Yes, you need prior playtest data to facilitate a rigorous game retrospective, along with a designated facilitator and access to project artifacts to properly analyze pillars, scope, technical debt, and ludonarrative alignment.

What's the best way to evaluate what game features to cut during a milestone review?

The best way to evaluate what game features to cut during a milestone review is applying kill list discipline, which mandates reviewing all elements to decide what to cut and preserve to ensure a coherent product.

How do we distill findings from a game retrospective into actionable insights?

Distill findings from a game retrospective into actionable insights by using the One Thing synthesis, which compresses all data-driven discoveries from the six lenses into a single, actionable lesson to guide the next phase.