game-scoring

Compute candidate scores and confidence metrics for ranking and decision-making.

Updated Oct 26, 2025
One-click install
npx skills add https://github.com/discountedcookie/10x-mapmaster --skill game-scoring
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-scoring
Source: https://github.com/discountedcookie/10x-mapmaster/tree/main/.opencode/skills/game-scoring
Command: npx skills add https://github.com/discountedcookie/10x-mapmaster --skill game-scoring

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill documents candidate scoring, softmax aggregation, and decision logic for guessing vs asking questions.

Core Features & Use Cases

  • Scoring pipeline: Semantic similarity, geographic filtering, and softmax aggregation.
  • Confidence metrics: max_prob, margin, entropy to drive decisions.
  • Thresholds & configuration: Ties to config keys for flexible tuning.

Quick Start

Review the scoring patterns and use the provided examples to compute a candidate ranking.

Frequently Asked Questions about game-scoring

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I compute confidence scores for ranking candidates?

Confidence scoring combines semantic similarity, geographic filtering, and softmax aggregation to rank candidates. The Skill computes max probability, margin, and entropy metrics to quantify decision confidence and drive threshold-based actions like guessing or asking questions.

What's the difference between softmax aggregation and threshold-based scoring?

Softmax aggregation normalizes multiple scoring inputs into weighted probabilities, while threshold-based scoring uses those probabilities to trigger decisions. This Skill applies both: softmax produces normalized candidate weights, thresholds determine whether to accept or reject a candidate.

How do I integrate semantic similarity with geographic filtering in a scoring pipeline?

Semantic similarity scores candidates by embedding distance; geographic filtering restricts by region. This Skill chains both into a unified pipeline that applies region-aware filters before softmax weighting, producing a combined score that respects spatial constraints.

Can I use entropy and margin calculations to decide when to make a guess versus ask?

Yes. Entropy measures decision uncertainty across candidates; margin measures the gap between top choices. This Skill uses both metrics with configurable thresholds to recommend guessing when confidence is high or asking when uncertainty exceeds acceptable limits.

What configuration parameters control the scoring decision logic?

The Skill ties scoring thresholds and weighting rules to config keys, enabling flexible tuning of softmax sensitivity, entropy bounds, margin requirements, and region-aware penalty weights without code changes. Config-driven thresholds determine final output actions and combined scores.

When should I not use softmax aggregation for candidate ranking?

Softmax assumes independent candidates and normalized probability interpretation. Avoid it if candidates have hard hierarchical dependencies, require non-probabilistic ranking, or operate outside 0–1 score ranges. This Skill assumes softmax-compatible inputs; validate your similarity and filter outputs match that assumption.