What problem does it solve? Setting up a Phaser 4 game requires navigating dozens of GameConfig options across renderer selection, canvas placement, scaling modes, pixel art rendering, and FPS limits, where misconfiguration causes silent failures or unexpected behavior. ## Core Features & Use Cases - Renderer and Boot Configuration: Choose between AUTO, CANVAS, WEBGL, and HEADLESS renderers and understand the full boot sequence from config parsing to the game loop. - Scaling and Pixel Art Patterns: Apply ready-made patterns for pixel art games, full-window responsive layouts, fixed aspect ratios with FIT, and transparent canvases. - Lifecycle Management: Handle pause, resume, visibility events, and asynchronous game destruction correctly. - Use Case: You are building a retro pixel art browser game and need a 320x240 canvas scaled 2x with crisp pixels and centered placement; this Skill provides the exact config with pixelArt, Scale.FIT, and CENTER_BOTH settings. ## Quick Start Ask the AI to create a new Phaser 4 game config for a pixel art game with a 320x240 resolution, 2x zoom, and centered scaling.