game-ship

Automate game release workflows from build to platform submission.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill game-ship
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-ship
Source: https://github.com/fagemx/gstack-game/tree/main/skills/game-ship
Command: npx skills add https://github.com/fagemx/gstack-game --skill game-ship

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Streamlines the end-to-end game release workflow from build to platform submission, reducing manual toil and risk.

Core Features & Use Cases

  • End-to-end release workflow: build, changelog, PR, and platform submissions across Steam, App Store, Google Play, Web, and custom pipelines.
  • Guided pre-flight checks and phased approvals to reduce last-minute failures.
  • Single source of truth for release artifacts and patch notes across platforms.

Quick Start

Run the guided release flow to move from pre-flight checks through platform submissions.

Frequently Asked Questions about game-ship

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate the game release workflow across multiple platforms?

Automating the game release workflow involves coordinating build processes, pre-flight checks, and platform submissions across Steam, App Store, Google Play, and Web to reduce manual toil and submission failures.

What is a pre-flight check in game release management?

A pre-flight check in game release management is a guided validation step that ensures build readiness and cross-platform requirements are met before initiating platform submissions.

Can I use this release workflow for both mobile and PC game submissions?

Yes, this release workflow supports multi-platform game submissions across Steam, App Store, Google Play, Web, and custom pipelines, handling platform-specific requirements for each.

How do I manage changelogs and patch notes for multi-platform game builds?

Managing changelogs for multi-platform builds requires a single source of truth for release artifacts and patch notes, ensuring consistent version tracking across all platform submissions.

Does this handle custom pipeline builds outside of standard app stores?

Yes, it handles custom pipeline builds by applying submission readiness tracking and cross-platform requirements validation to non-standard platform targets beyond Steam and mobile stores.