Game Sprint Planner

Plan development sprints for Stapledons Voyage game features.

1|1|Updated Nov 28, 2025
One-click install
npx skills add https://github.com/sunholo-data/stapledons_voyage --skill game-sprint-planner
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Game Sprint Planner
Source: https://github.com/sunholo-data/stapledons_voyage/tree/main/.claude/skills/sprint-planner
Command: npx skills add https://github.com/sunholo-data/stapledons_voyage --skill game-sprint-planner

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires git, jq, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill creates detailed and realistic sprint plans for game development, taking into account AILANG-specific constraints and capabilities. It analyzes design documents, estimates effort for both AILANG and Go engine work, and integrates feedback checkpoints to ensure a smooth development process.

Core Features & Use Cases

  • Context-Aware Planning: Assesses current AILANG module status and known limitations from CLAUDE.md before planning.
  • Effort Estimation: Provides estimates for AILANG code, Go engine work, and time for navigating AILANG workarounds.
  • Structured Sprint Plans: Generates day-by-day task breakdowns with clear milestones and acceptance criteria.
  • AILANG Feedback Integration: Incorporates checkpoints for reporting bugs, feature requests, and documentation gaps to the AILANG team.
  • Use Case: To plan the "NPC movement" sprint, use this skill to analyze the current codebase, estimate the AILANG and Go work required, and generate a 3-day plan including tasks for defining AILANG types, integrating with the game step, and updating engine rendering.

Quick Start

Plan a 3-day sprint to implement basic NPC movement, including AILANG types, step integration, and engine rendering.

Frequently Asked Questions about Game Sprint Planner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a sprint plan for game development with effort estimates?

Sprint planning for game development involves analyzing design documents, estimating AILANG and engine work, and generating day-by-day task breakdowns with milestones. This Skill assesses current module status and constraints, then produces actionable plans that account for both language-specific and engine architecture requirements.

What should I consider when estimating timeline for game features using AILANG?

Effort estimation for AILANG-based features requires understanding current module capabilities, documented limitations from project constraints, and time needed to navigate language workarounds. This Skill integrates those constraints into realistic estimates for both language implementation and Go engine integration work.

How do I break down game development tasks into a structured sprint?

Structured sprint breakdown for game development means converting feature requirements into day-by-day tasks with clear acceptance criteria, feedback checkpoints, and dependencies. This Skill generates detailed plans that conform to your project architecture and technology stack constraints.

Can I use sprint planning to track feedback and bugs during game development?

Yes. Sprint planning can incorporate feedback checkpoints to report bugs, feature requests, and documentation gaps to your development team. This Skill integrates those checkpoints into the plan so issues surface at defined stages rather than ad-hoc.

What prerequisites do I need before planning a game development sprint?

Sprint planning requires access to design documents describing the feature, current codebase state, and documentation of known constraints or limitations. This Skill reads that context to produce estimates and task sequences aligned with your project's technical realities.

Does sprint planning work for both language implementation and engine rendering tasks?

Yes. Sprint planning for game development covers effort estimation for both language-specific code work and engine integration tasks like rendering. This Skill generates unified plans that sequence both components and identify their dependencies.