game-technical-director
CommunityFrom vision to viable game-tech decisions.
AuthorAlterLab-IEU
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a structured framework to make architecture, performance-budget, and technical-debt decisions for game projects, preventing costly missteps and rework.
Core Features & Use Cases
- Architecture governance with ADRs and a master systems registry to document decisions, owners, and dependencies.
- Performance budgeting and automated profiling guidance to enforce frame-time budgets across render, logic, physics, and scripting.
- Debt stewardship and prototyping discipline to classify debt, schedule repayments, and separate exploratory work from production code.
Quick Start
Outline an architecture decision for a 6-person indie game evaluating Unity vs Godot within a 12-month plan.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-technical-director Download link: https://github.com/AlterLab-IEU/AlterLab_GameForge/archive/main.zip#game-technical-director Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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