game-todo

Capture game feature ideas and convert them into backlog items.

Updated Jan 1, 2026
One-click install
npx skills add https://github.com/AirMile/claude-config --skill game-todo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-todo
Source: https://github.com/AirMile/claude-config/tree/main/skills/game-todo
Command: npx skills add https://github.com/AirMile/claude-config --skill game-todo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Brainstormed game feature ideas often get lost or poorly described. This Skill helps capture ideas during playtesting or brainstorming and automatically seeds backlog items with optional quick thinking rounds.

Core Features & Use Cases

  • Backlog integration: creates or updates a backlog entry from a feature idea and keeps status in sync.
  • Thinking rounds (optional): prompts for targeted questions to flesh out depth before committing.
  • Structured definition path: guides priority, type, and a concise description, then stores thinking outputs and links to backlog.
  • Use Case: During a playtest, a new mechanic idea is captured via /game-todo, refined through thinking, and added to the backlog for /game-define.

Quick Start

Describe a new game feature idea briefly and run the /game-todo flow to add it to the backlog.

Frequently Asked Questions about game-todo

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture game feature ideas during playtesting without losing context?

Game feature ideas are captured on the fly by briefly describing the new mechanic, which automatically converts the input into structured backlog items. This ensures playtest brainstorming details are recorded instantly without interrupting the session.

What is the best way to refine a rough game mechanic idea before adding it to the backlog?

Optional thinking rounds prompt targeted questions to flesh out depth, guiding priority, type, and concise description before committing the feature to the backlog. This ensures ideas are structured before defining requirements.

How does backlog integration work when capturing new gamedev ideas?

Backlog integration creates or updates a backlog entry from a feature idea while keeping the status in sync. Progress is recorded in .project directories, generating a thinking.md file to link the outputs.

Can I use this workflow to quickly capture ideas without going through thinking rounds?

Yes, you can perform a quick capture by simply describing the feature idea. The system supports quick capture and will directly seed the new entry into your project backlog without requiring optional thinking rounds.

Do I need any specific dependencies or components to start logging game backlog items?

No specific dependencies or components are required to start logging game backlog items. The workflow operates independently to capture ideas and manage thinking artifacts within your project directories.