Game Vision Designer

Conducts structured interviews and logs design decisions against core pillars.

1|1|Updated Nov 28, 2025
One-click install
npx skills add https://github.com/sunholo-data/stapledons_voyage --skill game-vision-designer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Game Vision Designer
Source: https://github.com/sunholo-data/stapledons_voyage/tree/main/.claude/skills/game-vision-designer
Command: npx skills add https://github.com/sunholo-data/stapledons_voyage --skill game-vision-designer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill centralizes and evolves the core vision of Stapledon's Voyage by conducting structured interviews, validating new features against established design pillars, and meticulously logging design decisions. This ensures all development aligns with the game's "north star," preventing scope creep and maintaining thematic consistency.

Core Features & Use Cases

  • Vision Interviewer: Engages in Q&A sessions to deepen understanding of game concepts and updates vision documents.
  • Feature Alignment Validator: Checks if proposed features align with the game's core design pillars, reporting potential conflicts.
  • Design Decision Logger: Records critical design choices with their rationale, alternatives considered, and implications.
  • Use Case: When considering a new feature like "FTL communication," use this skill to validate it against the core pillars, log the decision (e.g., "No FTL Communication"), and document the rationale, ensuring it fits the game's established vision.

Quick Start

Interview me about the game's core experience, focusing on the emotional arc and player agency.

Frequently Asked Questions about Game Vision Designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate new features against game design pillars?

Feature alignment validation checks if proposed features match your core design pillars, reporting conflicts. Load your vision documents, evaluate pillar alignment, and log whether features fit your game's established direction to prevent scope creep.

What's the best way to log game design decisions with rationale?

Design decision logging records critical choices with rationale, alternatives considered, and implications. Document decisions in structured format, append interview logs to your repository, and maintain a decision history that aligns all development with your game's vision.

How do I conduct a vision interview for game concept alignment?

Vision interviews use structured Q&A to deepen understanding of game concepts and update vision documents. Engage in sessions focused on emotional arc and player agency, then update core pillars and design decision logs to evolve and clarify your game's north star.

Can I use this for preventing misalignment between game concepts and core vision?

Yes. This approach centralizes game vision through structured interviews and decision tracking, ensuring all development aligns with established design pillars. It maintains thematic consistency and prevents feature decisions that drift from your core concept.

What documents does this skill maintain during vision development?

This skill loads and updates core-pillars.md, design-decisions.md, and interview logs from docs/vision. These documents track your game's design pillars, critical decisions with alternatives, and vision evolution through structured Q&A sessions.

When should I use decision logging instead of informal notes?

Use structured decision logging when choices impact core pillars or long-term direction—like rejecting FTL communication. Logging rationale, alternatives, and implications prevents scope creep, ensures team alignment, and creates an auditable vision record.