game-visual-qa

Audit game screens for visual inconsistencies against reference thresholds.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill game-visual-qa
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-visual-qa
Source: https://github.com/fagemx/gstack-game/tree/main/skills/game-visual-qa
Command: npx skills add https://github.com/fagemx/gstack-game --skill game-visual-qa

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Visual QA for games identifies visual inconsistencies across art style, UI alignment, animation quality, screen adaptation, and overall polish to prevent misaligned releases.

Core Features & Use Cases

  • Automated visual audits: verify art style consistency, UI grid alignment, and animation timing across screens and scenes.
  • Reference-guided checks: apply thresholds from platform requirements and visual thresholds to ensure pixel-perfect QA.
  • Use Case: run a full-screen sweep after art pass to catch misalignments before polish.

Quick Start

Run the visual QA on your current project to generate a report comparing screens against the reference thresholds.

Frequently Asked Questions about game-visual-qa

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I perform visual QA for games to catch UI alignment and animation defects?

Game visual QA audits art style consistency, UI grid alignment, and animation timing across scenes. It applies platform thresholds to verify pixel-perfect standards and generate reports highlighting defects after art passes.

What is the best way to verify art style consistency across different game screens?

Verifying art style consistency requires running a full-screen visual sweep across scenes. This process applies reference thresholds to identify deviations and enforces measurable pass/fail criteria for art direction alignment.

Can I use visual QA to check screen adaptation and polish for specific target platforms?

Yes, visual QA evaluates screen adaptation and animation quality for target platforms. It enforces platform-specific visual thresholds to generate measurable pass/fail criteria, ensuring overall polish meets hardware requirements.

How do I apply measurable pass/fail criteria during an art pass review?

To apply measurable pass/fail criteria during an art pass, use a reference-guided visual QA process. It evaluates visual thresholds and scoring rules to generate a report comparing screens against established platform standards.

When do I need to run a full-game visual sweep for cutscenes and individual screens?

You need a full-game visual sweep for cutscenes and individual screens after an art pass to catch misalignments before polish. It identifies visual inconsistencies across animation quality and screen adaptation against reference thresholds.