game-web
CommunityDesign performant web games and architecture
AuthorElementTech
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides concise principles and decisions for building browser-based games, helping teams choose frameworks, optimize performance, and satisfy browser-specific constraints so projects launch reliably across devices.
Core Features & Use Cases
- Framework selection: Decision tree for choosing between Three.js, Babylon.js, Phaser, PixiJS, or raw WebGL/WebGPU.
- Performance & assets: Guidance on WebGPU adoption with WebGL fallback, texture and model compression, lazy loading, draw call batching, and audio handling best practices.
- PWA & deployment: Checklist for service workers, manifests, HTTPS, and offline caching to enable installable, resilient web games.
Quick Start
Ask the skill to evaluate my game's goals and recommend framework, asset compression, loading strategy, and PWA requirements for desktop and mobile deployment.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-web Download link: https://github.com/ElementTech/create-threejs-game/archive/main.zip#game-web Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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