gamedev

Automate Burnt Ice game development workflows with Obsidian vault wikilinks.

Updated Oct 28, 2025
One-click install
npx skills add https://github.com/bryan-thompsoncodes/dotfiles --skill gamedev-bryan-thompsoncodes
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gamedev
Source: https://github.com/bryan-thompsoncodes/dotfiles/tree/main/dot-config/opencode/skills/gamedev
Command: npx skills add https://github.com/bryan-thompsoncodes/dotfiles --skill gamedev-bryan-thompsoncodes

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Burnt Ice game development workflows centralized with Obsidian vault integration, enabling streamlined design documentation, playtest capture, and session coordination.

Core Features & Use Cases

  • Obsidian vault-linked design references for GDD, mechanics, architecture, and roadmaps.
  • Structured workflows for Dev Sessions and Playtests with notes and templates.
  • Quick-start templates and checklists to bootstrap new project setups.

Quick Start

Load the Obsidian integration skill first, then start a Burnt Ice dev session using the Dev Session Start workflow.

Frequently Asked Questions about gamedev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage game design documents and mechanics docs in an Obsidian vault?

Game design documents and mechanics are managed in an Obsidian vault using wikilinks to navigate between GDD, architecture, and roadmaps. The skill automates these references, requiring standard vault paths and header links to connect design documentation.

Do I need the Obsidian skill loaded to run game development workflows?

Yes, the Obsidian skill must be loaded first to run these game development workflows. It relies on Obsidian integration to function, using standard vault paths and wikilink patterns to coordinate design references and session notes.

How do I structure a playtest session for game development?

A playtest session is structured using dedicated workflows with notes and templates provided by the skill. It guides capture and coordination during playtests, linking observations back to mechanics and design docs within the Obsidian vault.

What is the best way to organize a game dev session using Obsidian?

The best way to organize a dev session is using the Dev Session Start workflow. It centralizes navigation between roadmaps, architecture, and design docs via Obsidian wikilinks, streamlining session coordination and documentation.

Can I bootstrap a new game project setup with Obsidian templates?

Yes, you can bootstrap a new game project setup using quick-start templates and checklists. These tools help initialize project structures within the Obsidian vault, connecting early design docs and roadmaps through standard wikilink patterns.

How does linking roadmaps and architecture work in an Obsidian game dev vault?

Linking roadmaps and architecture works by using Obsidian wikilinks and header links to connect related design references. The skill automates navigation between these documents, keeping development workflows centralized and accessible.