What problem does it solve? Removing GameObjects from a Unity Scene or Prefab manually through the editor is slow and error-prone, especially when targeting deeply nested hierarchies. This Skill deletes a target GameObject and all of its nested children recursively via the unity-mcp-cli command line. ## Core Features & Use Cases - Recursive Deletion: Destroys the target GameObject along with every nested child GameObject in one operation. - Flexible Targeting: Locate the GameObject by instanceID, hierarchy path, name, asset path, or asset GUID. - Structured Result: Returns the destroyed GameObject's name, hierarchy path, and instance ID for confirmation. - Use Case: While refactoring a Unity scene, you find an obsolete 'OldUI/Panel' hierarchy. Use this Skill to remove the entire branch programmatically without opening the editor hierarchy manually. ## Quick Start Ask the AI to destroy the GameObject named 'OldPanel' in the active Unity scene using the gameobject-destroy tool, after locating it with gameobject-find.