gamified-app

Generates a three-frame gamified mobile app prototype as a single self-contained HTML page.

Updated May 20, 2026
One-click install
npx skills add https://github.com/Keimoshi/Silverloft --skill gamified-app-keimoshi
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gamified-app
Source: https://github.com/Keimoshi/Silverloft/tree/main/open-design-port/skills/gamified-app
Command: npx skills add https://github.com/Keimoshi/Silverloft --skill gamified-app-keimoshi

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Designing a gamified mobile app concept from scratch requires producing multiple coherent screens that communicate the product's value proposition, core loop, and detail views. This Skill turns a brief into a complete multi-screen mobile prototype without manual HTML/CSS work. ## Core Features & Use Cases - Three-Frame Showcase: Produces a dark showcase stage with three iPhone frames — a cover poster, a quest dashboard with XP level ribbon, and a quest detail screen. - Gamification UI Patterns: Includes level progress bars, XP reward pills, pastel quest tiles, streak-style greetings, and a five-icon bottom tab bar. - Pure CSS Output: All visuals are built with CSS gradients and inline SVG glyphs, requiring no image assets. - Use Case: A designer asked to mock up a habit-tracker or RPG-style life app can get a presentation-ready three-screen prototype from a single prompt. ## Quick Start Ask the AI to design a gamified life-management app prototype with a cover poster, today's quests screen, and a quest detail screen.

Frequently Asked Questions about gamified-app

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a gamified mobile app prototype in HTML?

Provide a brief describing your gamified app concept, and the Skill generates a single HTML file with three phone frames: a cover poster, a quest dashboard with XP progress, and a quest detail screen. All styling is inline CSS with no external images.

What kinds of apps does this prototype skill support?

It targets gamified personal apps such as habit trackers, daily quest apps, XP and streak systems, level-up life-management apps, and RPG-style productivity tools. The triggers include both English and Chinese phrases like 游戏化 and 习惯打卡.

Does the generated prototype require image assets or JavaScript?

No. The output is a single HTML document with inline CSS only. Visuals use linear-gradient backgrounds and inline SVG glyphs for tile chips and tab icons, so no image files or scripts are needed.

What screens are included in the gamified app prototype?

Three iPhone frames are produced: a cover poster presenting the value proposition, a quest dashboard with a level ribbon and a grid of pastel quest tiles, and a quest detail screen with a hero block, micro-task checklist, and start CTA.

Can the prototype adapt to smaller screens?

Yes. The three phone frames are laid out in a horizontal row that wraps to a stacked layout on narrow viewports, with a media query reducing phone dimensions below 1180px width.